The Global Game Jam was one of my pending subjects. This year I took the chance to attend to the Helsinki gathering. I wrote a small postmortem about the experience.
I wanted to get back to jamming for a while, I started small taking part as a volunteer on the game development weekend. Besides helping kids with code problems, the idea was that we should do a game. I teamed with my co-worker Joonas Laakso to made a game about the most glamourous sport ever.
For my second LD I had been trying to improve my artistic skills. I failed evaluating the underwater theme, and I realized I was lacking some “tools” in order to expend more time on the game and less on the building blocks. I never managed to find time to build all the tech I wanted, and due to scheduling issues I didn’t jam for a while.
My first experience with a game jam. My main objective here was to finish the game and I think that it was a successful experience. You can read the postmortem in the official site.
For three years I had a section in a small radio show in my home town and did frequent collaborations for their blog (in Spanish). During a time, we were featured on the spanish version of Eurogamer.