This year I went back to Next Games to join the Finnish Game Jam 18. My friends participated in the last Ludum Dare and were pretty hyped about doing it again together. The plan from the very beginning was to use Unity and try to get something as decent as the game from last year, which we were pretty happy about.
Seeing our current group had expanded a bit, with another coder, Nico (who worked with us at Remedy) and Kim, who was going to do some design, this time I decided to switch gears and help Áureo with art. I usually go solo for Ludum Dare, and I’ve been trying to improve my pixel art chops, so I thought this was a good enough challenge.
Both me and Aureo were a bit hyped about doing a platformer because Pedro Medeiros just posted a couple of tutorials and we thought it would be pretty fun to do some cool animation. From my side, I already had some experience with platformer animation (from my first LD entry) and with the new Unity 2D tools looked like a suitable genre.
As always in this kind of team project, this postmortem is written from my own experience and with the learnings I got from it.